Changelog

[2.2.21]

  • Added EventHandlers in AH_ElementList when exporting list

[2.2.20]

  • Fixed warnings in Unity2023

[2.2.19]

  • Minor refactor

[2.2.18]

  • Removed potentially problematic debug code

[2.2.17]

  • Minor bugfix

[2.2.16]

  • Can now export report in both json and csv

[2.2.15]

  • Now able to load icons outside packages

[2.2.14]

  • Added 'News' button in main window

[2.2.13]

  • Improved icon loading

[2.2.12]

  • Fix for BuildReport.Files being deprecated in 2022

[2.2.11]

  • Fixed issue with incorrect asset size

[2.2.10]

  • Fixed issue with OnProcessScene being called when entering playmode

[2.2.9]

  • Fixed issue with Upgrader being Editor Only

[2.2.8]

  • Moved to UPM Package format

[2.2.7]

  • Added null checks in dependency graph

[2.2.6]

  • Exclude shaderinclude files by default because of Unity dependency bug (2021.2 and newer)

[2.2.5]

  • Removed obsolete code

[2.2.4]

  • Fixed bug where selecting folders would not delete/Backup the corrent assets

[2.2.3]

  • Fixed bug where selecting multiple asset when clicking backup would cause AHP to ask you to backup multiple times

[2.2.2]

  • Improvements to Mass Delete

  • Improvements to Empty Folder Deletion

[2.2.1]

  • Fixed faulty documentation link

[2.2.0]

  • Fixed issue with progress bar not actually moving when analyzing project

  • Fixed warnings when trying to delete empty folders

  • Reduced logfile size

  • Tweaked logfile datamodel

  • Improved speed by not requiring assetsize calculations by efault

[2.1.5]

  • Updated documentation file

[2.1.4]

  • Fixed bug with header

  • Added MenuItems to Tools in menu

  • Tweaked button layout

[2.1.3]

  • Fixed issue with Window Store Apps (WSA) Ressources

[2.1.2]

  • Fixed issues with icon colors in light editor theme

[2.1.1]

  • Added settings to control automatic sync after projectchanges

  • Improved multiselection in treeview to improve delete functionality

[2.1.0]

  • [Feature] Duplicate Assets Window

  • Fixed issue with script detection not triggering correctly

  • Fixed issue with unity autogenerating streamingassets folder

  • Expanded color palette, now using better red

[2.0.0]

  • [New feature] Added Reference Graph

[1.3.8]

  • Fixed issue with Addressables not being correctly identified (>2019 only)

[1.3.7]

  • Fixed issue where you couldn't sort by type in the overview

[1.3.6]

  • Fixed issues with renderpipelines not being recognized as being 'in use'

[1.3.5]

  • Removed 'Build' button

  • Removed 'AutoUpgrade' functionality from AH2 as it caused issues for a few people

[1.3.4]

  • Fixed issue with UWP

[1.3.3]

  • Fixed issue with import caused by lackluster asset update options

[1.3.2]

  • Fix for Assembly Definitions in versions 2017.3 through 2018.4

[1.3.1]

  • Update to match other Heureka package global code

[1.3.0]

  • [Feature] Added support for Adressables

  • [Bug] Fixed issue that icon in colored bar didn't scale

  • [Bug] Fixed bug with alignment of preview

[1.2.9]

  • [Warning] Fixed facebook warning in 2019.3

[1.2.8]

  • Minor refactor

[1.2.7]

  • Removed GC collect, since its performance implications outweighed the rare outofmemory issues

[1.2.6]

  • [Feature] Now Asset Hunter ignores .git folders inside the asset folder when deleting empty folders

[1.2.5]

  • [Bug] Cleaned up duplicate delegate subscription issue when opening and closing windows multiple times

[1.2.4]

  • [Bug] Fixed an issue with size of folders not being calculated correctly

[1.2.3]

  • [Warning] Used precompile directive to remove warning for obsolete method in 2019

[1.2.2]

  • [Bug] Fixed bug with assets referenced from nested prefabs inside resources folder

  • [Bug] Fixed issue with not being able to see used assets if the project was fully cleaned

[1.2.1]

  • [Bug] Fixed an issue with resource prefabs not having their dependencies added correctly

[1.2.0]

  • [Feature] Added a way to save a given list of assets into a json file for external use

[1.1.9]

  • [Bug] Added a null check before testing file size

[1.1.8]

  • [Bug] Fixed issue with stackoverflow exception when two assetbundles referenced each other

[1.1.7]

  • [Feature] Now the Info button also opens the documentation file

[1.1.6]

  • [Change] Changed the way we looks for assetbundle assets and dependencies. No more false errors from unity

  • [Change] Fixed compile warnings in 2018.3.

  • [Bug] Fixed issue with nullreference in rare cases when autogenerating buildreport

[1.1.5]

  • [Bug] Fixed issue with assetbundles in streamingasset folder not adding all dependencies

[1.1.4]

  • [Bug] Added memory usage safeguard to fix issues with Unity running out of memory when analyzing very large projects

[1.1.3]

  • [Bug] Fixed issue with scripting compile symbols if AH2 was manually deleted

[1.1.2]

  • [Optimization] Now caches size of each folder, instead of calculating each frame

  • [Bug] Fixed an issue with loosing button icons after play/stop

[1.1.1]

  • [Feature] Folders show accumulated disc size used

  • [UI Enhancement] Now the refresh button changes color when project is out of sync with buildinfo treeview

  • [Documentation] Added documentation for 1.1.0

[1.1.0]

  • [Feature] New window that showcases buildreport information (2018 or newer)

  • [Feature] Now able to remove text from buttons in settings

  • [Feature] Added a way to set default save location for userprefs in settings

  • [Feature] Added a way to set default save location for build info in settings

  • [Bug] Fixed issue with file endings not being excluding properly

[1.0.0]

  • Full re-write of Asset Hunter 2. New features, improved workflow, new UI and HUGE performance gains

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